This is the kind of quality content you can expect to see from us on a regular basis. Not to mention plenty of trailers, gameplay videos, and behind-the-scenes footage for all of our upcoming games!
We also have some other fun social media stuff to unveil here in the near future, so be sure to keep your eyes on this site! Or just bookmark it and come back later. The choice is yours.
Posted on Wednesday, June 4, 2014 - 6:52pm
Dear discerning video game fan,
As you’ve surely noticed, things are a little bit different around here. We--meaning Gaijin Games--have changed our name to Choice Provisions, and completely revamped our web presence in the process. I know that change can be scary, but trust us when we say that it’s for the best.
Allow me to explain why.
When Gaijin Games was founded in September of 2008, it was with the goal of creating the kinds of games we played in our youth. As it turns out, many of the games we grew up playing were developed outside of the US. This is what inspired us to brand ourselves as “gaijins.”
The name made sense, but it also carried somewhat of a negative connotation to it. No matter how you may feel about the word “gaijin” personally, I think it’s fair to say that some people out there view it as a negative term. Being the upbeat, positive folks we are, the last thing we wanted was for people to be offended by our name. We are but humble purveyors of video games, and the end goal of all the work we do is to make people happy.
Ergo, we’re changing our name to Choice Provisions.
You’re probably wondering what the full ramifications of this change are. Honestly, not a whole lot! We’ve swapped domains, updated all of our social media accounts, and we go by a different name now. That’s about all there is to it. In fact, all of our previous releases--the BIT.TRIP series, Runner2, lilt line, and Bloktonik--will continue to be offered as Gaijin Games titles. And when we develop a new BIT.TRIP game, we’ll release it as a Gaijin Games title as well.
But everything else is going to be released as Choice Provisions. Well, almost everything else. Robotube--a tiny little game developer we acquired back in 2010--has been rebranded as MiniVisions. This change will be reflected in all future Robotube titles, beginning with the soon-to-be-released Woah Dave! and Destructamundo. Speaking of, let's talk platforms:
Woah Dave! will be coming to 3DS, Vita, iOS, Steam, Ouya, and Fire TV. Keep an eye out for it this summer!
Destructamundo, on the on the other hand, will be coming to iOS and Ouya. Keep another eye out for it this summer!
With that addressed, let's talk about what you can expect from Choice Provisions! We’re ready to announce two new games--one of which should look familiar to longtime fans of the studio. Without further ado:
Laserlife - Laserlife is a metaphysical journey of euphoric sights and euphonic sounds. Players will guide a series of lasers to the beat of an electronic soundtrack, searching the vastness of space for the lost memories of a fallen astronaut.
Laserlife will be coming to a Steam near you.
Tharsis - Tharsis is a game of tiny decisions with huge consequences. It uses regular six-sided dice to model emergencies, repairs, research, collaboration, futility, and the madness that can only be achieved three days from the red planet with low air, no supplies, and an electrical fire in the greenhouse. Oh, and if you run out of food, you've agreed to eat Zach Gage.
Tharsis is coming to both Steam and iOS.
That about covers it! If you have any questions, feel free to tweet at us, post on our Facebook, or post a comment on this here site. We’ll be sure to reply!
Posted on Wednesday, April 23, 2014 - 5:32pm
PAX East 2014 was an important conference for us. It was the first time we showed off our two new games--Woah Dave! and Destructamundo--to the public, and my personal first time ever going to Dunkin’ Donuts. The latter of those two things was by far the most significant, but we’ll save that for another blog post. Instead, I’d rather talk a bit about how the conference went for us, and how people reacted to our new projects. If you never got into the whole reading thing, feel free to just scroll down and look at all the pretty pictures.
Believe it or not, setting up a booth can be tough. Your games need to be easily viewable by the droves of people walking by, and they need to be situated in such a way that it’s easy for anybody to walk up and play them. And if you’re offering merch--as we were--it needs to displayed in a way that convinces people to part with the money in their wallets. Which sounds kind of evil now that I’ve typed it out.
In any case, we were happy with how our booth came together, and stoked that we had such rad banner art to promote our games with. Now, it was time to see what PAX-goers would think...
From the first morning forward, our booth remained consistently crowded. So much so, in fact, that on a couple of occasions we got in trouble for blocking the walkway around our booth. If that isn’t a good sign, I don’t know what is.
And because it’s PAX, we were visited by a fairly... eclectic group of people. From the protagonist of Journey (above) to everyone’s favorite painter, Bob Ross (below):
As great as these folks were, however, they paled in comparison to my two favorite visitors:
I’m no cosplay expert, but I think it’s fair to say that this is the best cosplay of all time ever.
After hours, we spent our time attending parties, chatting with other developers, and--most of all--searching for interesting food and beers. Lucky for us, we managed to locate a bounty of both. For starters, here’s a sampling of some of the beer we discovered:
If you live on the east coast, there’s a chance you’re shrugging and wondering what’s special about these beers. Fair enough! But as someone who resides on the west coast, they were all new (and delicious) to me.
Our trip to Dunkin’ Donuts--which was my first time--was equally as fruitful:
Having acquired donuts that would inevitably pave the way to diabetes, it was time to return to the convention...
...Where we won an award! The fine folks at Press Pause Radio awarded Woah Dave! the “Best of the Indie Megabooth” award.
Pictured: Gaijin Games’ Jason Cirillo with George of Press Pause Radio
If you’re still reading this, I applaud your attention span. And if you were one of the awesome people who stopped by our booth at PAX East, thank you! We were overwhelmed by the positive reception, and we can’t wait to release both Destructamundo and Woah Dave! to the masses. We’re aiming for a summer release, so be on the lookout!