Holy smokes, everybody. It’s only been a few months since we announced Woah Dave!, and we're already overwhelmed by the positive reception the game has been getting. The kind Tweets, Facebook posts, YouTube comments, et. al mean a lot to us, and I think it’s fair to say that you’re all the wind beneath our game-developing wings. Thank you for that.
We also had the opportunity to show the game off at PAX East, where the reception was equally as positive. People seemed to really like our silly little 2D arcade game, and we even won a “Best of Megabooth” award from Press Pause Radio. It was awesome!
Since people are so excited about the game, I figured it might be a good idea to offer a progress update (because I care, dammit). At this point in time, our focus is on porting the game to a bunch of different platforms. If you haven’t seen any of the announcements, we’ve thus far confirmed that the game will be making its way to 3DS, Vita, iOS, Android, Steam, and OUYA. Which isn’t to say it won’t be releasing on other platforms! That remains to be seen, but it’s something we’re actively looking into. If there's any other platform you'd like to see the game on, let us know!
We’re also hard at work on determining a release date for the game. Although we haven’t figured out an exact date yet, I can tell you that it will definitely be soon. Possibly even this summer!
If you’d like to stay in the loop about all things Dave, be sure to follow the man himself on Twitter! Also, bask in the glory of this gameplay video:
Look, we’re all unique people with differing tastes. Some of us think horseradish is delicious, for example, whereas the rest of us know better and think it’s disgusting. But no matter how our opinions may vary, I think we can all agree that space—and by extension, the exploration of space—is undeniably awesome. This is exactly why we’re making Tharsis.
Tharsis is a turn-based strategy game with high stakes, tenuous odds, and cannibalism. Players assume control of The Aporea, a ship embarking on humanity's first-ever mission to Mars. It’s an extremely dangerous undertaking, rendered more so by the fact that the ship is struck by a hulking asteroid at the start of the game. Pretty unfair, I know.
Oh, and did we mention that the Aporea is traveling to Mars in a last-ditch attempt to save the Earth from an impending disaster? Your failure to reach everyone’s favorite red planet will result in not only your death, but possibly the death of every living thing on Earth. No pressure.
For those keeping track, Tharsis is a pretty significant departure from our previous work. These differences will be noticeable in nearly every facet of the game, including the visuals, the sound, the tone of the narrative, and the gameplay. But don’t be scared! Tharsis will have one very important thing in common with our previous releases: it will be a lot of fun. It won’t be easy, and those who can’t stay above water will be punished with perma-death, but we’ve been very careful to make the game as fair as possible, as well as enjoyable in even the most hopeless of circumstances. We do this because we care, and also probably because we don’t want to perpetuate the notion that a manned mission to Mars is something humanity should be afraid of.
Since we’ve only just announced the game, we haven’t talked a whole lot about specifics regarding platforms or a release date. Similarly, you may have noticed a lack of screenshots on the Internet. We’ll amend all of this in the near future, but in the meantime here’s what I can tell you: Tharsis will be coming to Steam. Other platforms are possible, but aren’t determined as of yet. If there’s a certain platform you’d like to see it on, definitely let us know!
As some of you may recall, we first announced Laserlife back in late 2010. The BIT.TRIP series was coming to a close right around then, and we were starting to put some serious thought into what we wanted to do next. Laserlife felt like a logical followup to our previous work, and for a time we were actually pretty certain we were going to go full speed ahead with it. Unfortunately, due to a few different factors, we ultimately had to shelve it. C’est la vie.
Although Runner2 occupied the lion’s share of our time after that, we still found ourselves working on Laserlife whenever we had a little downtime. It was clear that we were too passionate about the project to simply let it go, but it was also clear that we didn’t have nearly enough time or employees to work on it in earnest. If I hadn't ended the first paragraph with "c'est la vie," I would have ended this paragraph with it. My mistake.
It wasn’t until a few months back that an opportunity arose to revive the project. We had the right people, we had the drive, and we had a keg filled with beer. The stars had finally aligned, and we weren't going to let this chance pass us by. We immediately picked up where we left off, and got to work on making the best game we possibly could.
Now, it's possible this is your first time hearing about Laserlife, which would mean that nothing I've said so far means a thing to you. For that, I apologize. If it's any consolation, allow me to offer you a brief description of the game:
Laserlife is an exploration game with high-concept science fiction themes focused on the idea that human life is much more than the sum of its physical parts.
Somewhere in the cosmos, a mysterious skeletal artifact has been discovered and in order to determine its origins and essence, molecular reconstruction of its memories has been initiated by an unknown presence.
Discover the experiences of a human life in this story of first contact, anchored in reality by collecting memory molecules, merging the molecules to build memories, then energizing the astronaut with the completed memories to rebuild its past.
That’s a broad, thematic overview of what we’re going for with Laserlife. It’s a trippy metaphysical game set in the backdrop of space, where players explore environments and piece together the history of a deceased space explorer. It’s going to be—if you’ll allow the colloquialism—psychedelic. It's also going to have amazing gameplay and gorgeous visuals. Cross my heart.
If you’re still starved for details, I can’t say I blame you. We haven’t released a ton of info about the game just yet, and won’t be going into too many specifics regarding things like platforms, release dates, and gameplay until later. In the meantime, however, I can tell you that the game will definitely be making its way to Steam. If you’re interested in seeing it on other platforms, be sure to let us know! We’re listening: